The shapes module is a simplified option for creating and manipulating colored shapes. This includes rectangles, circles, and lines. Shapes can be resized, positioned, and rotated where applicable, and their color and opacity can be changed. All shapes are implemented using OpenGL primitives, so they can be drawn efficiently with Batched rendering. In the following examples Batch will be ommitted for brevity, but in general you always want to use Batched rendering for performance.

For drawing more complex shapes, see the Graphics module.

Creating a Shape

Various shapes can be constructed with a specific position, size, and color:

circle = shapes.Circle(x=100, y=150, radius=100, color=(50, 225, 30))
square = shapes.Rectangle(x=200, y=200, width=200, height=200, color=(55, 55, 255))

You can also change the color, or set the opacity after creation. The opacity can can be set on a scale of 0-255, for various levels of transparency:

circle.opacity = 120

The size of Shapes can also be adjusted after creation:

square.width = 200
circle.radius = 99

Anchor Points

Similar to images in pyglet, the “anchor point” of a Shape can be set. This relates to the center of the shape on the x and y axis. For Circles, the default anchor point is the center of the circle. For Rectangles, it is the bottom left corner. Depending on how you need to position your Shapes, this can be changed. For Rectangles this is especially useful if you will rotate it, since Shapes will rotate around the anchor point. In this example, a Rectangle is created, and the anchor point is then set to the center:

rectangle = shapes.Rectangle(x=400, y=400, width=100, height=50)
rectangle.anchor_x = 50
rectangle.anchor_y = 25
# or, set at the same time:
rectangle.anchor_position = 50, 25

# The rectangle is then rotated around it's anchor point:
rectangle.rotation = 45

If you plan to create a large number of shapes, you can optionally set the default anchor points:

shapes.Rectangle._anchor_x = 100
shapes.Rectangle._anchor_y = 50