pyglet.input

Joystick, Game Controller, Tablet and USB HID device support.

This module provides a unified interface to almost any input device, besides the regular mouse and keyboard support provided by Window. At the lowest level, get_devices() can be used to retrieve a list of all supported devices, including joysticks, tablets, space controllers, wheels, pedals, remote controls, keyboards and mice. The set of returned devices varies greatly depending on the operating system (and, of course, what’s plugged in).

At this level pyglet does not try to interpret what a particular device is, merely what controls it provides. A Control can be either a button, whose value is either True or False, or a relative or absolute-valued axis, whose value is a float. Sometimes the name of a control can be provided (for example, x, representing the horizontal axis of a joystick), but often not. In these cases the device API may still be useful – the user will have to be asked to press each button in turn or move each axis separately to identify them.

Higher-level interfaces are provided for joysticks, game controllers, tablets and the Apple remote control. These devices can usually be identified by pyglet positively, and a base level of functionality for each one provided through a common interface.

To use an input device:

  1. Call get_devices(), get_apple_remote(), get_controllers() or get_joysticks() to retrieve and identify the device.

  2. For low-level devices (retrieved by get_devices()), query the devices list of controls and determine which ones you are interested in. For high-level interfaces the set of controls is provided by the interface.

  3. Optionally attach event handlers to controls on the device. For high-level interfaces, additional events are available.

  4. Call Device.open() to begin receiving events on the device. You can begin querying the control values after this time; they will be updated asynchronously.

  5. Call Device.close() when you are finished with the device (not needed if your application quits at this time).

To use a tablet, follow the procedure above using get_tablets(), but note that no control list is available; instead, calling Tablet.open() returns a TabletCanvas onto which you should set your event handlers.

For game controllers, the ControllerManager is available. This provides a convenient way to handle hot-plugging of controllers.

New in version 1.2.

Classes

class ControllerManager

High level interface for managing game Controllers.

This class provides a convenient way to handle the connection and disconnection of devices. A list of all connected Controllers can be queried at any time with the get_controllers method. For hot-plugging, events are dispatched for on_connect and on_disconnect. To use the ControllerManager, first make an instance:

controller_man = pyglet.input.ControllerManager()

At the start of your game, query for any Controllers that are already connected:

controllers = controller_man.get_controllers()

To handle Controllers that are connected or disconnected after the start of your game, register handlers for the appropriate events:

@controller_man.event
def on_connect(controller):
    # code to handle newly connected
    # (or re-connected) controllers
    controller.open()
    print("Connect:", controller)

@controller_man.event
def on_disconnect(controller):
    # code to handle disconnected Controller
    print("Disconnect:", controller)

New in version 1.2.

Methods

get_controllers()

Get a list of all connected Controllers

Return type:

list of Controller

Events

on_connect(controller)

A Controller has been connected. If this is a previously dissconnected Controller that is being re-connected, the same Controller instance will be returned.

Parameters:
controllerController

An un-opened Controller instance.

Event:

on_disconnect(controller)

A Controller has been disconnected.

Parameters:
controllerController

An un-opened Controller instance.

Event:

class Device(display, name)

Bases: object

Input device.

Ivariables:
displaypyglet.canvas.Display

Display this device is connected to.

namestr

Name of the device, as described by the device firmware.

manufacturerstr

Name of the device manufacturer, or None if the information is not available.

close()

Close the device.

get_controls()

Get a list of controls provided by the device.

Return type:

list of Control

get_guid()

Get the device GUID, in SDL2 format.

Return a str containing a unique device identification string. This is generated from the hardware identifiers, and is in the same format as was popularized by SDL2. GUIDs differ between platforms, but are generally 32 hexidecimal characters.

Return type:

str containing the device’s GUID.

open(window=None, exclusive=False)

Open the device to begin receiving input from it.

Parameters:
windowWindow

Optional window to associate with the device. The behaviour of this parameter is device and operating system dependant. It can usually be omitted for most devices.

exclusivebool

If True the device will be opened exclusively so that no other application can use it. The method will raise DeviceExclusiveException if the device cannot be opened this way (for example, because another application has already opened it).

property is_open
class Control(name, raw_name=None, inverted=False)

Bases: EventDispatcher

Single value input provided by a device.

A control’s value can be queried when the device is open. Event handlers can be attached to the control to be called when the value changes.

The min and max properties are provided as advertised by the device; in some cases the control’s value will be outside this range.

Ivariables:
namestr

Name of the control, or None if unknown

raw_namestr

Unmodified name of the control, as presented by the operating system; or None if unknown.

invertedbool

If True, the value reported is actually inverted from what the device reported; usually this is to provide consistency across operating systems.

Events

on_change(value)

The value changed.

Parameters:
valuefloat

Current value of the control.

Event:

Attributes

value

Current value of the control.

The range of the value is device-dependent; for absolute controls the range is given by min and max (however the value may exceed this range); for relative controls the range is undefined.

Type:

float

class RelativeAxis(name, raw_name=None, inverted=False)

Bases: Control

An axis whose value represents a relative change from the previous value.

RX = 'rx'

Name of the rotational-X axis control

RY = 'ry'

Name of the rotational-Y axis control

RZ = 'rz'

Name of the rotational-Z axis control

WHEEL = 'wheel'

Name of the scroll wheel control

X = 'x'

Name of the horizontal axis control

Y = 'y'

Name of the vertical axis control

Z = 'z'

Name of the Z axis control.

property value

Current value of the control.

The range of the value is device-dependent; for absolute controls the range is given by min and max (however the value may exceed this range); for relative controls the range is undefined.

Type:

float

class AbsoluteAxis(name, minimum, maximum, raw_name=None, inverted=False)

Bases: Control

An axis whose value represents a physical measurement from the device.

The value is advertised to range over minimum and maximum.

Ivariables:
minimumfloat

Minimum advertised value.

maximumfloat

Maximum advertised value.

HAT = 'hat'

Name of the hat (POV) control, when a single control enumerates all of the hat’s positions.

HAT_X = 'hat_x'

Name of the hat’s (POV’s) horizontal control, when the hat position is described by two orthogonal controls.

HAT_Y = 'hat_y'

Name of the hat’s (POV’s) vertical control, when the hat position is described by two orthogonal controls.

RX = 'rx'

Name of the rotational-X axis control

RY = 'ry'

Name of the rotational-Y axis control

RZ = 'rz'

Name of the rotational-Z axis control

X = 'x'

Name of the horizontal axis control

Y = 'y'

Name of the vertical axis control

Z = 'z'

Name of the Z axis control.

class Button(name, raw_name=None, inverted=False)

Bases: Control

A control whose value is boolean.

Events

on_press()

The button was pressed.

Event:

on_release()

The button was released.

Event:

Attributes

value
class Controller(device, mapping)

Bases: EventDispatcher

Methods

open(window=None, exclusive=False)

Open the controller. See Device.open.

close()

Close the controller. See Device.close.

Events

on_stick_motion(controller, stick, xvalue, yvalue)

The value of a controller analogue stick changed.

Parameters:
controllerController

The controller whose analogue stick changed.

stickstring

The name of the stick that changed.

xvaluefloat

The current X axis value, normalized to [-1, 1].

yvaluefloat

The current Y axis value, normalized to [-1, 1].

on_dpad_motion(controller, dpleft, dpright, dpup, dpdown)

The direction pad of the controller changed.

Parameters:
controllerController

The controller whose hat control changed.

dpleftboolean

True if left is pressed on the directional pad.

dprightboolean

True if right is pressed on the directional pad.

dpupboolean

True if up is pressed on the directional pad.

dpdownboolean

True if down is pressed on the directional pad.

on_trigger_motion(controller, trigger, value)

The value of a controller analogue stick changed.

Parameters:
controllerController

The controller whose analogue stick changed.

triggerstring

The name of the trigger that changed.

valuefloat

The current value of the trigger, normalized to [-1, 1].

on_button_press(controller, button)

A button on the controller was pressed.

Parameters:
controllerController

The controller whose button was pressed.

buttonstring

The name of the button that was pressed.

on_button_release(controller, button)

A button on the joystick was released.

Parameters:
controllerController

The controller whose button was released.

buttonstring

The name of the button that was released.

class Joystick(device)

Bases: EventDispatcher

High-level interface for joystick-like devices. This includes a wide range of analog and digital joysticks, gamepads, controllers, and possibly even steering wheels and other input devices. There is unfortunately no easy way to distinguish between most of these different device types.

For a simplified subset of Joysticks, see the Controller interface. This covers a variety of popular game console controllers. Unlike Joysticks, Controllers have strictly defined layouts and inputs.

To use a joystick, first call open, then in your game loop examine the values of x, y, and so on. These values are normalized to the range [-1.0, 1.0].

To receive events when the value of an axis changes, attach an on_joyaxis_motion event handler to the joystick. The Joystick instance, axis name, and current value are passed as parameters to this event.

To handle button events, you should attach on_joybutton_press and on_joy_button_release event handlers to the joystick. Both the Joystick instance and the index of the changed button are passed as parameters to these events.

Alternately, you may attach event handlers to each individual button in button_controls to receive on_press or on_release events.

To use the hat switch, attach an on_joyhat_motion event handler to the joystick. The handler will be called with both the hat_x and hat_y values whenever the value of the hat switch changes.

The device name can be queried to get the name of the joystick.

Ivariables:
deviceDevice

The underlying device used by this joystick interface.

xfloat

Current X (horizontal) value ranging from -1.0 (left) to 1.0 (right).

yfloat

Current y (vertical) value ranging from -1.0 (top) to 1.0 (bottom).

zfloat

Current Z value ranging from -1.0 to 1.0. On joysticks the Z value is usually the throttle control. On controllers the Z value is usually the secondary thumb vertical axis.

rxfloat

Current rotational X value ranging from -1.0 to 1.0.

ryfloat

Current rotational Y value ranging from -1.0 to 1.0.

rzfloat

Current rotational Z value ranging from -1.0 to 1.0. On joysticks the RZ value is usually the twist of the stick. On game controllers the RZ value is usually the secondary thumb horizontal axis.

hat_xint

Current hat (POV) horizontal position; one of -1 (left), 0 (centered) or 1 (right).

hat_yint

Current hat (POV) vertical position; one of -1 (bottom), 0 (centered) or 1 (top).

buttonslist of bool

List of boolean values representing current states of the buttons. These are in order, so that button 1 has value at buttons[0], and so on.

x_controlAbsoluteAxis

Underlying control for x value, or None if not available.

y_controlAbsoluteAxis

Underlying control for y value, or None if not available.

z_controlAbsoluteAxis

Underlying control for z value, or None if not available.

rx_controlAbsoluteAxis

Underlying control for rx value, or None if not available.

ry_controlAbsoluteAxis

Underlying control for ry value, or None if not available.

rz_controlAbsoluteAxis

Underlying control for rz value, or None if not available.

hat_x_controlAbsoluteAxis

Underlying control for hat_x value, or None if not available.

hat_y_controlAbsoluteAxis

Underlying control for hat_y value, or None if not available.

button_controlslist of Button

Underlying controls for buttons values.

Methods

open(window=None, exclusive=False)

Open the joystick device. See Device.open.

close()

Close the joystick device. See Device.close.

Events

on_joyaxis_motion(joystick, axis, value)

The value of a joystick axis changed.

Parameters:
joystickJoystick

The joystick device whose axis changed.

axisstring

The name of the axis that changed.

valuefloat

The current value of the axis, normalized to [-1, 1].

on_joyhat_motion(joystick, hat_x, hat_y)

The value of the joystick hat switch changed.

Parameters:
joystickJoystick

The joystick device whose hat control changed.

hat_xint

Current hat (POV) horizontal position; one of -1 (left), 0 (centered) or 1 (right).

hat_yint

Current hat (POV) vertical position; one of -1 (bottom), 0 (centered) or 1 (top).

on_joybutton_press(joystick, button)

A button on the joystick was pressed.

Parameters:
joystickJoystick

The joystick device whose button was pressed.

buttonint

The index (in button_controls) of the button that was pressed.

on_joybutton_release(joystick, button)

A button on the joystick was released.

Parameters:
joystickJoystick

The joystick device whose button was released.

buttonint

The index (in button_controls) of the button that was released.

class AppleRemote(device)

Bases: EventDispatcher

High-level interface for Apple remote control.

This interface provides access to the 6 button controls on the remote. Pressing and holding certain buttons on the remote is interpreted as a separate control.

Ivariables:
deviceDevice

The underlying device used by this interface.

left_controlButton

Button control for the left (prev) button.

left_hold_controlButton

Button control for holding the left button (rewind).

right_controlButton

Button control for the right (next) button.

right_hold_controlButton

Button control for holding the right button (fast forward).

up_controlButton

Button control for the up (volume increase) button.

down_controlButton

Button control for the down (volume decrease) button.

select_controlButton

Button control for the select (play/pause) button.

select_hold_controlButton

Button control for holding the select button.

menu_controlButton

Button control for the menu button.

menu_hold_controlButton

Button control for holding the menu button.

Methods

open(window=None, exclusive=False)

Open the device. See Device.open.

close()

Close the device. See Device.close.

Events

on_button_press(button)

A button on the remote was pressed.

Only the ‘up’ and ‘down’ buttons will generate an event when the button is first pressed. All other buttons on the remote will wait until the button is released and then send both the press and release events at the same time.

Parameters:
buttonunicode

The name of the button that was pressed. The valid names are ‘up’, ‘down’, ‘left’, ‘right’, ‘left_hold’, ‘right_hold’, ‘menu’, ‘menu_hold’, ‘select’, and ‘select_hold’

Event:

on_button_release(button)

A button on the remote was released.

The ‘select_hold’ and ‘menu_hold’ button release events are sent immediately after the corresponding press events regardless of whether the user has released the button.

Parameters:
buttonstr

The name of the button that was released. The valid names are ‘up’, ‘down’, ‘left’, ‘right’, ‘left_hold’, ‘right_hold’, ‘menu’, ‘menu_hold’, ‘select’, and ‘select_hold’

Event:

class Tablet

High-level interface to tablet devices.

Unlike other devices, tablets must be opened for a specific window, and cannot be opened exclusively. The open method returns a TabletCanvas object, which supports the events provided by the tablet.

Currently only one tablet device can be used, though it can be opened on multiple windows. If more than one tablet is connected, the behaviour is undefined.

Functions

get_apple_remote(display=None)

Get the Apple remote control device.

The Apple remote is the small white 6-button remote control that accompanies most recent Apple desktops and laptops. The remote can only be used with Mac OS X.

Parameters:
display~pyglet.canvas.Display

Currently ignored.

Return type:

AppleRemote

Returns:

The remote device, or None if the computer does not support it.

get_devices(display=None)

Get a list of all attached input devices.

Parameters:
display~pyglet.canvas.Display

The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device.

Return type:

list of Device

get_controllers(display=None)

Get a list of attached controllers.

Parameters:
display~pyglet.canvas.Display

The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device.

Return type:

list of Controller

get_joysticks(display=None)

Get a list of attached joysticks.

Parameters:
display~pyglet.canvas.Display

The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device.

Return type:

list of Joystick

get_tablets(display=None)

Get a list of tablets.

This function may return a valid tablet device even if one is not attached (for example, it is not possible on Mac OS X to determine if a tablet device is connected). Despite returning a list of tablets, pyglet does not currently support multiple tablets, and the behaviour is undefined if more than one is attached.

Parameters:
display~pyglet.canvas.Display

The display device to query for input devices. Ignored on Mac OS X and Windows. On Linux, defaults to the default display device.

Return type:

list of Tablet

Exceptions

class DeviceException
class DeviceOpenException
class DeviceExclusiveException