Most functions link to libGL.so (Linux), opengl32.dll (Windows) or
OpenGL.framework (OS X).
pyglet.gl.lib provides some helper types then
imports linker functions for the appropriate platform: one of
On any platform, the following steps are taken to link each function during
Look in the appropriate library (e.g. libGL.so, libGLU.so, opengl32.dll,
If not found, call
glxGetProcAddress to try to
resolve the function’s address dynamically. On OS X, skip this step.
On Windows, this will fail if the context hasn’t been created yet. Create
and return a proxy object
WGLFunctionProxy which will try the same
resolution again when the object is
The proxy object caches its result so that subsequent calls have only a
single extra function-call overhead.
If the function is still not found (either during import or proxy call),
the function is replaced with
MissingFunction (defined in
pyglet.gl.lib), which raises an exception. The exception message
details the name of the function, and optionally the name of the extension
it requires and any alternative functions that can be used.
The extension required is currently guessed by
gengl.py based on nearby
#ifndef declarations, it is occasionally wrong.
The suggestion list is not currently used, but is intended to be
implemented such that calling, for example,
glCreateShader on an
older driver suggests
To access the linking function, import
pyglet.gl.lib and use one of
is what the generated modules do.