pyglet.gl
OpenGL interface.
This package imports all OpenGL and registered OpenGL extension functions. Functions have identical signatures to their C counterparts.
OpenGL is documented in full at the OpenGL Reference Pages.
The OpenGL Programming Guide, also known as “The Red Book”, is a popular reference manual organised by topic. It is available in digital and paper editions.
The following subpackages are imported into this “mega” package already
(and so are available by importing pyglet.gl
):
pyglet.gl.gl
OpenGL
pyglet.gl.gl.glext_arb
ARB registered OpenGL extension functions
pyglet.gl.gl.gl_compat
Deprecated OpenGL extension functions.
These subpackages are also available, but are not imported into this namespace by default:
pyglet.gl.glext_nv
nVidia OpenGL extension functions
pyglet.gl.agl
AGL (Mac OS X OpenGL context functions)
pyglet.gl.glx
GLX (Linux OpenGL context functions)
pyglet.gl.glxext_arb
ARB registered GLX extension functions
pyglet.gl.glxext_nv
nvidia GLX extension functions
pyglet.gl.wgl
WGL (Windows OpenGL context functions)
pyglet.gl.wglext_arb
ARB registered WGL extension functions
pyglet.gl.wglext_nv
nvidia WGL extension functions
The information modules are provided for convenience, and are documented below.
- exception ConfigException
- exception ContextException
- current_context: Context | None = None
The active OpenGL context.
You can change the current context by calling Context.set_current; do not modify this global.
New in version 1.1.
- class ObjectSpace
A container to store shared objects that are to be removed.
- class Config
Graphics configuration.
A Config stores the preferences for OpenGL attributes such as the number of auxiliary buffers, size of the colour and depth buffers, double buffering, stencilling, multi- and super-sampling, and so on.
Different platforms support a different set of attributes, so these are set with a string key and a value which is integer or boolean.
- __init__(**kwargs: float) None
Create a template config with the given attributes.
Specify attributes as keyword arguments, for example:
template = Config(double_buffer=True)
- get_gl_attributes() list[tuple[str, bool | int | str]]
Return a list of attributes set on this config.
The attributes are returned as a list of tuples, containing the name and values. Any unset attributes will have a value of
None
.
- is_complete() bool
Determine if this config is complete and able to create a context.
Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, pyglet.window.Screen.get_matching_configs returns complete configs.
- Deprecated:
Use
isinstance(config, CanvasConfig)
.- Return type:
- abstract match(canvas: Canvas) list[pyglet.gl.base.CanvasConfig]
Return a list of matching complete configs for the given canvas.
- Return type:
- class CanvasConfig
Bases:
Config
An OpenGL configuration for a particular canvas.
Use
Config.match
to obtain an instance of this class.New in version 1.2.
- __init__( ) None
Create a template config with the given attributes.
Specify attributes as keyword arguments, for example:
template = Config(double_buffer=True)
- abstract create_context(
- share: Context,
Create a GL context that satisfies this configuration.
- is_complete() bool
Determine if this config is complete and able to create a context.
Configs created directly are not complete, they can only serve as templates for retrieving a supported config from the system. For example, pyglet.window.Screen.get_matching_configs returns complete configs.
- Deprecated:
Use
isinstance(config, CanvasConfig)
.- Return type:
- class Context
A base OpenGL context for drawing.
Use
CanvasConfig.create_context
to create a context.- __init__(
- config: CanvasConfig,
- context_share: Context | None = None,
Initialize a context.
This should only be created through the
CanvasConfig.create_context
method.- Parameters:
config (
CanvasConfig
) – An operating system specific config.context_share (
Context
|None
) – A context to share objects with. UseNone
to disable sharing.
- create_program( ) ShaderProgram
Create a ShaderProgram from OpenGL GLSL source.
This is a convenience method that takes one or more tuples of (source_string, shader_type), and returns a
ShaderProgram
instance.source_string
is OpenGL GLSL source code as a str, andshader_type
is the OpenGL shader type, such as “vertex” or “fragment”. SeeShader
for more information. :rtype:ShaderProgram
Note
This method is cached. Given the same shader sources, the same ShaderProgram instance will be returned. For more control over the ShaderProgram lifecycle, it is recommended to manually create Shaders and link ShaderPrograms.
New in version 2.0.10.
- delete_buffer(buffer_id: int) None
Safely delete a Buffer belonging to this context’s object space.
This method behaves similarly to
delete_texture
, though forglDeleteBuffers
instead ofglDeleteTextures
.- Return type:
- delete_framebuffer(fbo_id: int) None
Safely delete a Framebuffer Object belonging to this context.
This method behaves similarly to
delete_vao
, though forglDeleteFramebuffers
instead ofglDeleteVertexArrays
.- Return type:
- delete_renderbuffer(rbo_id: int) None
Safely delete a Renderbuffer belonging to this context’s object space.
This method behaves similarly to
delete_texture
, though forglDeleteRenderbuffers
instead ofglDeleteTextures
.- Return type:
- delete_shader(shader_id: int) None
Safely delete a Shader belonging to this context’s object space.
This method behaves similarly to
delete_texture
, though forglDeleteShader
instead ofglDeleteTextures
.- Return type:
- delete_shader_program(program_id: int) None
Safely delete a ShaderProgram belonging to this context’s object space.
This method behaves similarly to
delete_texture
, though forglDeleteProgram
instead ofglDeleteTextures
.- Return type:
- delete_texture(texture_id: int) None
Safely delete a Texture belonging to this context’s object space.
This method will delete the texture immediately via
glDeleteTextures
if the current context’s object space is the same as this context’s object space, and it is called from the main thread.Otherwise, the texture will only be marked for deletion, postponing it until any context with the same object space becomes active again.
This makes it safe to call from anywhere, including other threads.
- Return type:
- delete_vao(vao_id: int) None
Safely delete a Vertex Array Object belonging to this context.
If this context is not the current context or this method is not called from the main thread, its deletion will be postponed until this context is next made active again.
Otherwise, this method will immediately delete the VAO via
glDeleteVertexArrays
.- Return type:
- destroy() None
Release the Context.
The context will not be useable after being destroyed. Each platform has its own convention for releasing the context and the buffer(s) that depend on it in the correct order; this should never be called by an application.
- Return type:
- get_info() GLInfo
Get the
GLInfo
instance for this context.- Return type:
GLInfo
- set_current() None
Make this the active Context.
Setting the Context current will also delete any OpenGL objects that have been queued for deletion. IE: any objects that were created in this Context, but have been called for deletion while another Context was active.
- Return type:
-
config:
CanvasConfig
-
object_space:
ObjectSpace
A container which is shared between all contexts that share GL objects.