Display positioned, scaled and rotated images.
A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity.
The following complete example loads a
"ball.png" image and creates a
sprite for that image. The sprite is then drawn in the window’s
draw event handler:
import pyglet ball_image = pyglet.image.load('ball.png') ball = pyglet.sprite.Sprite(ball_image, x=50, y=50) window = pyglet.window.Window() @window.event def on_draw(): ball.draw() pyglet.app.run()
The sprite can be moved by modifying the
y properties. Other
properties determine the sprite’s rotation, scale and opacity.
By default sprite coordinates are restricted to integer values to avoid
sub-pixel artifacts. If you require to use floats, for example for smoother
animations, you can set the
subpixel parameter to
True when creating
the sprite (:since: pyglet 1.2).
The sprite’s positioning, rotation and scaling all honor the original image’s anchor (anchor_x, anchor_y).
Sprites can be “batched” together and drawn at once more quickly than if each
draw methods were called individually. The following example
creates one hundred ball sprites and adds each of them to a Batch. The
entire batch of sprites is then drawn in one call:
batch = pyglet.graphics.Batch() ball_sprites =  for i in range(100): x, y = i * 10, 50 ball_sprites.append(pyglet.sprite.Sprite(ball_image, x, y, batch=batch)) @window.event def on_draw(): batch.draw()
Sprites can be freely modified in any way even after being added to a batch, however a sprite can belong to at most one batch. See the documentation for pyglet.graphics for more details on batched rendering, and grouping of sprites within batches.
Since pyglet 1.1
str(object=’‘) -> string
Return a nice string representation of the object. If the argument is a string, the return value is the same object.